Janthir Wilds

Before you start!

How to get into the Convergence

convergenceentrancemini
East side of the building

For the Janthir Wilds convergences, go to the Harvest Den waypoint [&BK4OAAA=] in Lowland Shore. In the east side of the Bonfire Lodge is the convergence portal(blue swirl on minimap).

convergenceentrance

Janthir Wilds public convergences happen every 3 hours. You can check when they are by typing '/wiki et' in game or going to https://wiki.guildwars2.com/wiki/Event_timers.

Private convergences can be opened whenever you want. To open one, it costs an Unstable Rift Motivation. It's recommended you bring a full 50 man squad with you.

Items you should bring

All titans are now correctly marked as Titans, and are thus affected by the Demon Slaying items.

Consider taking a stacking sigil. It's easy to fully stack it during the Thumper phase.

Lowland Expertise

Lowland Expertise is a buff you can purchase from each of the hearthearts in Janthir Wilds. At 7 stacks, it gives 5% Damage vs titanspawn. You can farm all 7 stacks in a single day, as there are 3 hearts in Lowland Shores, 3 hearts in Janthir Syntri, and 1 heart in Mistburned Barrens.

Each time you buy LE from a finished heart, it adds a stack, capping at 7. It also adds 4 hours to the timer, capping at 24 hours. You should only need to do the hearts every couple days to keep the buff up, as it doesn't tick unless you're logged in on that character. If you let it expire, you will need to redo all 7 stacks.

Dolyak Escort

Dolyak Route
Dolyak Route

The initial phase of a Mt. Balrior Convergence is to escort the teams pack dolyak up to the Base Camp. On the way you'll be met with waves of Titanspawn Bombers. The bombers are susceptible to CC and will die quickly when their breakbar is broken. While the dolyak is traveling, it can be given swiftnessswiftness or superspeedsuperspeed to help speed things along.

Upon reaching the Base Camp, the timer pauses while the npcs build it.

Dolyak Party
Dolyak Party

Camp Building

Warclaw door path
Take down the warclaw doors and pickup the essence.

After the 2nd wave of Bombers in the dolyak phase are dead, the ENTIRE squad should run up and take down the Warclaw Doors. Each Warclaw Door drops about 5 essence for everyone. Taking out all 6 Warclaw Doors along the path will give everyone about 30 essence effectively for free.

While the Base Camp is being built the timer is paused, so this is basically free essence gathering time.

Thumper phase

essence
A lone essence waiting to be collected.

The start of the thumper phase starts once the Base Camp is built.

The goal of the thumper phase is to fill the Tectonic Thumper Synchronization bar. Fill this bar by turning in essence produced by the thumpers.

rightbar
Keep control of the Base Camp to prevent the Synchronization bar from falling.

There are 5 thumper sites around the map. Each one takes 5 supplies to build. Grab a Supply Crate with your warclaw from the Calibration Thumper Supplies pile in the Base Camp.

Supplies
Pickup supplies from the wagon!

Once built, the thumper needs to be defended from waves of titanspawn for 3 minutes. After those 3 minutes, a titan disruptor spawns. Kill it to finish the thumper.

Thumper Splits
Shortest paths to each Thumper from the Base Camp

Splitting up the squad

As with any 50 man squad, there should be 10 subgroups. The issue here is that there are 6 areas requiring attention. I suggest sending 1 subgroup to North and designate 1 to defend Base Camp. The other thumpers should all get 2 subgroups. When a side event comes, the thumpers with two subgroups should send one of their subs to the side event.

Side Events

  • Titanspawn Sapper

    The sapper steals essence from the main camp thumper.

    Sniffa
    Sniffa
    Track it down with your warclaw's Sniff skill. Break the sappers defiance bar to ping it on the map for everyone. Upon dying, it drops a ton of essence. Bring everyone that's available so you can feed it all back to the thumper.

    Sapper essence
    Sappers and Leaders drop a ton of essence.
  • Titanspawn Leaders

    During the thumper phase, one of three Titanspawn Leaders will spawn.

    • Northwest Titanspawn Leader

      Starts at Stormsinger's Court. Walks south to the West Thumper. Continues on to the Main Camp.

    • North Titanspawn Leader

      Starts at Steamshrieker's Court. Walks west through the tunnel to the Center Thumper. Continues on to the Main Camp.

    • Southeast Titanspawn Leader

      Starts at Blightbringer's Court. Walks west to the Southeast Thumper. Continues on to the Main Camp.

    Once the Titanspawn Leader is defeated, Distant Memory will create several projections around the map. Collect the essence the leader dropped and turn it in to the nearest projection!

    TitanspawnLeaderRoutes

Weather

When the Tectonic Thumper Synchronization bar is 30% full, Mt. Balrior will create one of four types of weather.

  • Sandstorm
    Reduced Visibility.
    Sand Swirls - Knock up and blind.
    Sandswirl
    A sandswirl
  • Snowstorm
    Blizzard - Ice formations fall on the ground, damaging and chilling.
    Snowballs roll down the mountain.
    Snowball and Blizzard
  • Thunderstorm
    Lightning Strikes - Lightning hits all over the mountain.
  • Volcano
    Rain of Fire - Meteors and Shockwaves.
    Meteor predict
    Indicator for a meteor impact
    Meteor Shockwave
    Shockwave from the meteor impact
    Lava Rocks roll down the main paths.
    Lavarock rolling down the path
    A lava rock rolling down the hill

Mist Tides

When the Tectonic Thumper Synchonization bar reaches 70%, the Mists Tide rolls in. Which Mist Tide depends on which boss is chosen.

  • Decima - Lightning Strikes
  • Greer - Blighted Strikes
    Blighted Strikes
    Blighted Strikes
  • Ura - Titanspawn Gysers
    Titanspawn Gyser
    Titanspawn Gyser

Shared Boss Mechanics

Titan Transition Paths
The titans could take any combination of these paths inbetween each Court.

Calibrated Essence

The boss drops essence every 10% of their hp. Unlike SotO, there is no extra essence at the end of each phase. Hold on to the essence for increased stats. During the boss fights, you should hold onto all of the essence you can, It's rare enough that building it back up to 50 will take you at least 2 full phases. The Tectonic Thumper should stay calibrated for the whole fight.

As a result, people that get wisped will likely never come back after the initial boss spawn. Every down counts.

Titan Stench
Trail of Titan Stench

Phase Transitions

Each boss has 4 phases. At the end of each phase, the boss will burrow into the mountain and move to a new location. The titan will always start at the Steamshrieker's Court. The second and third phases will be at Stormsinger's and Blightbringer's Courts, in random order. The last phase will always come back to Steamshrieker's Court.

Sniffa
Sniffa

They leave behind a trail of Titan Stench. Track it with your warclaws sniff skill and collect as much Titan Stench as you can.

TptoBossSpecialActionIcon
TP to boss

When enough Titan Stench has been collected by the group, the boss will unburrow. A special action key will appear near your health, use it to TP to the boss.

Decima, the Stormsinger

Extensive Rock Collection

Strategy

Decima employs several physical and electric attacks. She surrounds herself with several pylons and charges them with her Fluxlances. She also creates Fulgent Fences between the pylons and attempts to push and pull you into them. Bring stability to avoid getting pushed into the fences. A single dedicated subgroup can bait Fluxlances by being the furthest people from Decima(while still in combat). Minimize the amount of pylons you charge by aiming the orange Fluxlances away from them.

Decima's Rotation

Foreshock -> Mainshock -> Fluxlance ->
Earthrend -> Seismic Crash -> Fluxlance ->

Phase 3 and 4, Fluxlance turns into Fluxlance Fusilade.

Decima's Passives

  • Chorus of Thunder

    At the end of each phase Decima consumes all stacks of Peal of Harmony and Discord. She deals damage with Chorus of Thunder based on how many stacks she consumed. Decima gets stacks by having the greens reach her.

  • Peal of Harmony

    For each stack: Decima targets an uncharged conduit nearest the farthest player with Chorus of Thunder.

  • Peal of Discord

    For each stack: Decima targets the closest player with Chorus of Thunder.


Decima's Skills

  • Phase 1 and 2 (100%->50%)
    • Foreshock

      Decima stomps to the left, then the right, and then in front of her.

      ForeshockOne
      Decima stomps to her left, then to her right.
      ForeshockTwo
      Decima stomps a large circle in front of her.
    • Mainshock(Pizza)

      Decima slams an orb of arcane flux into the ground, causing the ground to rupture up around her. The ground ruptures from the front to the back. This knocksback and applies Vulnerability.

      Mainshock
    • Aftershock
      Electric explosions slowly explode outward to the edge of Decimas attack range, then come back inward.
      Aftershock
    • Seismic Crash(body slam)

      Decima jumps up and slams into the ground, causing the immediate vicinity to erupt with jagged rocks and pyrite. This deals more damage the closer you are to Decima. Players hit will be pushed outward toward the Fulgent Fences. Players that collide with the fence will be hit with Reverberating Impact and ricochet.

      Seismic Slam
    • Earthrend (outside pizza ring)

      Decima jumps up and attacks beyond the pylons, causing the ground to erupt with jagged rocks and pyrite. The tremendous force pulls players inward toward the Fulgent Fences. Players that collide with the fence will be hit with Reverberating Impact and ricochet.

      Earthrend
      High above Decima, you can see how large Earthrend is as she pulls your allies into the Fulgent Fence.
    • Fluxlance

      Fluxlance fires once. It has an orange or red version. Both versions use a red border on your screen to indicate you are being targeted. If you have the orange version, aim the arrow behind you to avoid hitting a pylon. Hitting one of the pylons charges it, creating a Fulgent Aura around it and making the pylon send a green when Decima calls for them. If you have the red version, hide behind any pylon or you will be deleted. It deals over 700k damage and cannot be blocked or dodged.

      Red Fluxlance
      Hiding behind a pylon with a red Fluxlance.
      Red Fluxlance Active
      Decima firing the Red Fluxlance.
  • Phase 3 and 4 (50%->0%)
    • Fluxlance Fusilade

      In the last 2 phases Fluxlance is exchanged for Fluxlance Fusilade. Fluxlance Fusilade is fired five times in sequence, and alternates between 5 orange arrows, or 4 orange and 1 red arrow. The arrows target the five furthest players from Decima that are still in combat. They fire in order, marked by a roman numeral over the targeted players heads. Just like the normal Fluxlance, avoid hitting pylons with the orange arrows. Hide behind a pylon with the red arrow.

    • Swirling Winds

      Decima channels the storm winds to push players either clockwise or counter-clockwise. She usually does this in combination with Fluxlance Fusilade in an attempt to get you to hit/miss pylons.

Enlightened Conduit (pylons)

pylon with AURA
A Charged Enlightened Conduit with Fulgent Aura. A green is moving toward Decima.
  • Fulgent Fence

    Pylons link up with each other to create electric fences. If you run into the Fulget Fence, it'll kick you back with Reverberating Impact.

  • Fulgent Aura

    Red aoe around the pylon. Grows when hit by Fluxlances. The bigger the Fulgent Aura, the bigger the green that will spawn from the pylon.

  • Reverberating Impact
    When you get pushed into a pylon or Fulgent Fence, the electric shock kicks you back the other direction.

Greens

Greens spawn from charged pylons and move toward Decima. If it reaches Decima, she gains a stack of Peal of Harmony/Discord. The more charge a pylon has, the bigger the green that spawns from it. Stand inside the green to stop it from reaching Decima. Above the green is an icon indicating the number of people that are needed to stand inside it. Downed and wisped people still count towards satisfying the greens.

greens
This group managed to charge nearly every pylon, leading to greens spawning from every charged pylon.
Green Skills
  • Sparking Aura

    Greens deal a small amount of damage to people standing in them. This is unblockable.

Greer, the Blightbringer

Poison | Area Control | Boon Corruption

Strategy

Greer has an arsenal of large aoes that can corrupt your boons and stack conditions on the whole squad. Bring reflects and blocks to take care of his projectiles. Condi cleanse for when your boons get corrupted and move out of the Noxious Blight!

Gree and Reeg

Gree, the Bringer and Reeg, the Blighter are at the start of each phase. They are positioned on opposite sides of Greer from each other. Fight them BEFORE moving on to Greer to simplify the mechanics significantly. They go away after losing 25% of their hp each phase. Gree and Reeg both use several of the same skills that Greer uses.

Breakbar

Each phase has a breakbar to break when Greer gets to a health threshhold. These threshholds are 80%, 60%, 30%, 10%. After using all the CC skills you have, mount up on your warclaw and spam skills 3 and 4 for additional CC. Greer uses Rot the World while the breakbar is up.

Greer's Skills

  • Phase 1 (100%->75%)
    • Eruption of Rot(Greens)

      People at random get green circles on them. An icon above them indicates how many people need to be inside EoR to satisfy it. Failing to satisfy the EoR requirements results in you getting knocked up and a Noxious Blight spawned directly underneath you. In Convergences, EoR can be stacked without penalty.

      Eruption of Rot
      Players stacking to try and satisfy the three EoR.
    • Noxious Blight

      Large purple pools of corruption, don't stand inside. Standing inside corrupts two boons into conditions every tick.

      A Noxious Blight
      A Noxious Blight. Don't stand inside it.
    • Aura of Corruption

      Greer casts a purple aoe directly beneath himself. Standing inside adds a stack of poison every tick.

    • Blob of Blight(Orbs)

      Greer spawns several purple/gold orbs that chase the furthest people from him. The orbs emit smaller orbs in all directions. If the big orb hits a player, it becomes stationary and continues to fire smaller orbs for several seconds.

      Blob of Blight
      Blob of Blight
    • Scattering Sporeblast

      Greer aims with his left arm and blasts several spores in a cone in front of him. Players in this cone will be directly targeted.

    • Rain of Spores

      Greer leans forward and shovels up some spores with his hands. He then holds them up and fires the spores at players.

    • Rot the World

      Greer uses this skill when his breakbar is up. Greer raises up his left hand and emits orbs across the whole court. When the orbs land, they explode.

      Rot the World
      Rot the World
    • Sweep the Mold

      Greer raises his left arm to the right and sweeps it across the ground in a 60-degree cone, damaging, bleeding, poisoning, and knocking back players. Sets up Rake the Rot.

    • Rake the Rot

      Follows Sweep the Mold, but only sometimes. Greer raises his left arm to the left and and rakes it across the ground in front of himself. Sets up Stomp the Convergence.

    • Stomp the Convergence

      Follows Rake the Rot, but only sometimes. Greer raises up and stomps the ground three times.

  • Phase 2 (75%->50%)
    • Ripples of Rot(Fence)

      Greer casts two waves on either side of him. They push back anyone hit by the wave and create a fence at the edge. You can't go through them.

      Ripple of Rot One
      Ripple of Rot spreads from Greer in 2 waves.
      Ripple of Rot Two
      Ripple of Rot creates fences at the edge of the waves reach.
  • Phase 3 (50%->25%)
    • Cage of Decay

      Greer shoots out 5 Cage of Decay projectiles that travel along the ground. When they reach their destination, it becomes a Noxious Blight with Ripple of Rot fences surrounding it.

      Cage of Decay
      Cage of Decay Two
      A Cage of Decay, made up of a Noxious Blight with RoR Fence surrounding it.
    • Enfeebling Miasma

      Greer leans forward and roars, spawning several purple aoes that move away from Greer in a clockwise spiral pattern.

      Greer emitting Enfeebling Miasma
      Enfeebling Miasma spiraling away from Greer's head.
    • Seeds of Decay

      The shattered fragments of Greer's armor rain down on the arena. Smaller pieces explode on impact, but larger fragments transform into titanspawn, ready to help Greer in the fight. I believe this happens upon breaking Greer's breakbar.

  • Phase 4 (25%->0%)

    Greer has no new skills in phase 4.

Ura, the Steamshrieker

Mistress of Effluence

Strategy

Bring CC! Ura's breakbar comes up every 5%. When it's up she builds up stacks of Rising Pressure. Break the breakbar to remove them. Also avoid standing infront of Ura to avoid being bubbled. Consider dumping some healers in favor of more boondps for more dps.

Ura's Passives

  • Rising Pressure rising pressure icon

    When Ura's breakbar is up, she gains stacks of Rising Pressure. Every stack gives Ura 5% increased damage and 5% damage reduction. CC the breakbar and the stacks she's built up will fall off.

  • Scalding Aura

    Ura has a super heated puddle of acid underneath her the entire fight. Applies burning.

Ura's Skills

  • Slam
    Ura slams side to side, then raises up and slams a cone in front of her.
    SlamThree
    Ura's third Slam
  • Pressure Blast - Bubble

    Ura reaches forward with her hands and Pressure Blasts directly in front of her. Don't stand in front of her or you'll get lifted. The bubbles spread to nearby players, potentially lifting the whole group even if only one person was standing in the aoe.

    Pressure Blast
    Ura using Pressure Blast and everyone avoiding it.
    everyone getting bubbled
    Everyone getting bubbled by Pressure Blast
  • Propel

    Ura leaps towards the furthest player. Massive damage on landing, don't chase her until she actually lands as the impact is bigger than it looks.

  • Sulfuric Acid

    Deals damage every second and applies Exposed every 10 seconds.

  • Sulfuric Froth

    Sulfuric Acid spills out of Ura as she moves around, leaving puddles of Sulfuric Froth around. Applies Sulfuric Acid.

  • Acid Spray

    Ura sprays acid from her hands. Applies Sulfuric Acid.

  • Toxic Geyser

    Applies poison and Sulfuric Acid, and grants protection and might to Ura.

Fumaroller

Elite Fumarollers start spawning in the 2nd phase(75%). They have MASSIVE CC bars and will need to be focused by the whole squad to break it.

Champion Fumarollers will spawn in the 4th phase(25%). They can not be CC'd at all and gain enhanced skills over their Elite versions.

  • Rock Smash

    The Fumaroller hits a player with its face.

  • Full Steam

    The Fumaroller charges a player.

  • Mantle Grinder

    The Fumaroller spins around on the ground.

  • Ejects

    The Fumaroller Ejects several streams of Sulfuric Acid from the top of themselves, similar to Ura's Sulfuric Froth.

    The Champion Fuma Ejects more streams over a larger area.

  • Breaking Ground (Red Star)

    The Champion Fumaroller applies a star symbol on the ground. Applies burning.

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